Storytelling in games has been a hit or miss thing. More often than not story and game play will get in the way of each other and as a result, one of them gets injured beyond repair. Sometimes those sacrifices are justified. But if you DO have to sacrifice one, you better make sure that the other makes up for any apparent losses as a result. Braid is one of those games where the games play and the story blend... Wait a moment, let me stop myself right there. Braid's game play and story WOULD b...